<skill id="1515" levels="1" name="Lightning Barrier" enchantLevels1="15" enchantLevels2="15" enchantLevels3="15">
<table name="#ench1Chance"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table> <!-- Guessed -->
<table name="#ench2Chance"> 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 </table> <!-- Guessed -->
<table name="#ench2mpConsume"> 35 33 32 31 30 28 27 26 25 25 23 22 21 20 18 </table>
<table name="#ench2Trigger"> 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 </table> <!-- Guessed -->
<table name="#ench3Trigger"> 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 </table>
<set name="mpConsume" val="37" />
<set name="isMagic" val="true" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="600000" />
<enchant2 name="mpConsume" val="#ench2mpConsume" />
<for>
<effect name="ChanceSkillTrigger" time="9000" val="0" triggeredId="5592" triggeredLevel="1" chanceType="ON_ATTACKED" activationChance="15" />
</for>
<enchant1for>
<effect name="ChanceSkillTrigger" time="9000" val="0" triggeredId="5592" triggeredLevel="1" chanceType="ON_ATTACKED" activationChance="#ench1Chance" />
</enchant1for>
<enchant2for>
<effect name="ChanceSkillTrigger" time="9000" val="0" triggeredId="5592" triggeredLevel="#ench2Trigger" chanceType="ON_ATTACKED" activationChance="#ench2Chance" />
</enchant2for>
<enchant3for>
<effect name="ChanceSkillTrigger" time="9000" val="0" triggeredId="5592" triggeredLevel="#ench3Trigger" chanceType="ON_ATTACKED" activationChance="15" />
</enchant3for>
Если я его урежу на шанс он урежется иль наобород прибавется
<table name="#ench1Chance"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table> <!-- Guessed -->
<table name="#ench2Chance"> 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 </table> <!-- Guessed -->
<table name="#ench2mpConsume"> 35 33 32 31 30 28 27 26 25 25 23 22 21 20 18 </table>
<table name="#ench2Trigger"> 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 </table> <!-- Guessed -->
<table name="#ench3Trigger"> 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 </table>
<set name="mpConsume" val="37" />
<set name="isMagic" val="true" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="600000" />
<enchant2 name="mpConsume" val="#ench2mpConsume" />
<for>
<effect name="ChanceSkillTrigger" time="9000" val="0" triggeredId="5592" triggeredLevel="1" chanceType="ON_ATTACKED" activationChance="15" />
</for>
<enchant1for>
<effect name="ChanceSkillTrigger" time="9000" val="0" triggeredId="5592" triggeredLevel="1" chanceType="ON_ATTACKED" activationChance="#ench1Chance" />
</enchant1for>
<enchant2for>
<effect name="ChanceSkillTrigger" time="9000" val="0" triggeredId="5592" triggeredLevel="#ench2Trigger" chanceType="ON_ATTACKED" activationChance="#ench2Chance" />
</enchant2for>
<enchant3for>
<effect name="ChanceSkillTrigger" time="9000" val="0" triggeredId="5592" triggeredLevel="#ench3Trigger" chanceType="ON_ATTACKED" activationChance="15" />
</enchant3for>
Если я его урежу на шанс он урежется иль наобород прибавется